Sunday 18 August 2024

2D6 Ancients 2nd Playtest

 

Recently my friend and I undertook the second playtest of my homebrew rules. The pictures are a few quick snaps and are in no particular order. The real challenge of the rules was whether they could be played with multiple distractions namely in the form of a demanding and fussy child as well as a puppy. In that regard I think they were good.

I opted to set up a Punic War fight set in Sicily with Rome gaining some Sicilian Greek allies. The armies were fairly equal with Carthage having more cavalry and Rome having better infantry (see the list below). This time we tried out some deployment rules. We diced off and the highest roll had priority, then each player alternately placed units by type, firstly light infantry once both players deployed all their light infantry would they move onto the next troop type. It was simple and it worked well.

I tweaked the rules in an attempt to make the initial skirmish clashes more decisive. They felt right but in the context of the full battle they could be even more decisive. I'm considering allotting "Hit Points" to units and removing the 4 step status of each unit so skirmishers may have 2HP and cavalry 3HP, it can also be an indication of troop quality. 

Eventually the heavies came to blows and we came to the conclusion, after quite a bit of successful combat that was being rallied away by Generals, that rallying needs to be riskier and limited, either by per turn or per battle. To wrap the battle up we called that the generals had exhausted their rallies.

In the first playtest the morale tests for units breaking was punishing especially for levies, while I stripped them back for this test, I will bring them back next time and just do a single morale roll when units are lost to combat results to prevent too much cascading as there was not a lot of sympathetic routing resulting in a mutual bloodbath.

We did begin to find that quite a few combats were starting to break both opposing units, this is probably due to me changing the turns to simultaneous phases rather than each plyer completing a full turn. so I have been since working on a mechanism to prevent that so each combat will have a "winner". Of course this will bloat the rules a bit and will require testing.  

I am also thinking that command and control is too "easy" currently armies can pretty much do what they want with a few to quite a few spare commands to spend on attack bonuses. Perhaps the command points should be more restrictive since all opposing units will combat or restrict combat to individual units that can be activated, more to mull on.

There was a bit of fun with the Elephants, one unit went berserk and prompted me to tighten up the rampage rules a bit, but in game with some excellent battlefield marshalling, the elephants and the infantry units nearby managed to avoid each other before the elephants found a route away from the battle without trampling anyone! 

There was no clear winner, as the Carthaginian cavalry began to make serious progress the Legions began to make theirs. So some kind of morale or army break point is needed to discern a winner of the field. There was some great suggestions provided in the comments of the last play test post that are being carefully considered. However the game survived the stress test of many distractions, played relatively quickly with lots of figures and raised points that needed worked on for the rules to progress as well as providing entertainment. 

On the painting front there's been barely any progress. I'm working on individually based skirmisher marker bases for Strength & Honour which seems to be just about ready to release their new supplement. I'm also ready to have a solo re fight of Lost Battles Magnesia, just need the opportunity to set up and play through!


Tuesday 30 July 2024

Cretan Archers


Since finishing the Iberian Scutarii I've been busy chipping away at the next large batch of troops. I've been doing mass clean up of the projects I'll be working on, roughly 8 unit packs, including head swap conversions so it's been slow going. Once all the metal was filed, drilled and washed, the conversions finished and the light troops sprayed, I gathered this lot to paint up first.

The main thing that's new here are the Cretan Archer conversions, I wanted to create the type that carried and shield and helmets. They are based on Newline Designs 20mm Cretan Archers bodies and all have heads from the Newline African Veterans, who have great Hellenistic type helmets. Having new heads attached allowed me to have some poses to have their heads at different angles adding a little more variety. Finally I got hold of Macedonian shields from Xyston to complete the skirmishing archers not afraid to get close to the enemy. These shields may be useful for other Newline Hellenistic pikemen if I wanted to use LBMS transfers as they seem to produce some that are made to fit these shields.

They were painted alongside the Greek Archers and Slingers. The Greek Archers had a couple of head swaps just to give a slight variant in the form of adding a bandanna wearing Greek head to the pose that lacked one originally. All three unit types were broken down into tunic colours so I could batch paint the various units in this way I slowly chipped away at this substantial chunk of the prepared figures. 

One of the things I have done to cut a corner is to selectively highlight some parts of the figure. With these it was the tunics, faces and helmets, everything else received a base coat and wash. The shields have water-slide transfers from Veni Vidi Vici but I had some trouble getting them to lie flat without creasing. In the end I used many layers of varnish to mitigate this best I could.

Some are based as usual on 80mm frontage and quite a few based individually to represent skirmisher markers for Strength & Honour. I have quite a few Iberian Caetratii and Numidians to paint up that are entirely for this purpose, furthermore if they are needed for another system since I tend to use grids the different format won't impinge on the game. There's also an option to make a movement tray for them. 

I managed to squeeze a game of Strength & Honour in with my friend and concentrating on getting the rules right to teach them. The game went as well as it could and was a testament to the play-ability and beginner friendly nature of the rules. We were both able to focus on our tactics with only minor rules checking for certain situations.   

Cretan Archers:


Cretan Archer Skirmish Markers:


Head Swap Conversions:


Greek Archers:


Greek Archer Skirmish Markers:


Greek Slingers: 

Wednesday 10 April 2024

Two Iberian Scutarii Units

 

Four more bases of Newline Designs 20mm Scutarii finished, they had been sat undercoated and basecoated in Army painter Barbarian Flesh since last June. When I rebased the rest of the Scutarii I realised that I was now a few bases short of a Lost Battles Ilipa re-fight so I prepped enough for 4 bases worth. As they are unarmoured I used Barbarian Flesh spray as it undercoats and basecoats the figures in one go. Then it was just a case of blocking the rest of the colours, brown wash then highlighting. I opted for a more uniform colour scheme for a change and for ease of painting. 

I haven't shown the full variation of the codes by choosing a single pose and single variation for each unit. The red shields set came with 2 head variants and I have left out the bowl type helmet, they may appear in future units. The blue shields I think are from the Cetratii code which features quite a few variants and along with the Scutarii codes you can get a great amount of variety. Simply by swapping shields they can all represent Scutarii or Caetratii.

I did try to bring a bit of variety through the shield designs and the placement of the shields on the figures. The blue shield designs were painted on with contrast paint. Now these are done I'm back to the prep stage and quite a few things are currently being de flashed. Firstly the Greek archers, along with the rebasing  these are the last unit needed for Lost Battles Magnesia scenario. Lots of light infantry also on the bench, a couple for full bases but mainly to make individually based skirmisher markers for Strength & Honour. If I'm still up for more prep I have a few bags of African veterans that I'm looking to convert into Thorakitai or Imitation legionaries.

Its very slow going so it may be quite quiet for some time painting wise. However I will hopefully get some games done in the mean time. I'm also back on thinking about an ancients campaign for the Second Punic War but I can't  seem to get far or make decisions with regards to the mechanisms for the game. Currently I'm aiming somewhere between Phil Sabin's Empire's broad brush approach and Little Wars TV Age of Hannibal's campaign system. There's much to mull over!