Showing posts with label African. Show all posts
Showing posts with label African. Show all posts

Tuesday, 20 May 2025

African Armoured Spearmen



These 20mm African veterans standing from Newline Designs were painted at the same time as the last post featuring the converted versions of these. These are tweaked slightly in that the spears have been cut away and replaced by bristle spears and this also allowed a small variation in the positions of the spears. The paint scheme was pretty straightforward and the shields have custom decals on with the command shields having had theirs painted over.

I've made good progress on the next batch of converted Newlines next being Africans advancing with spears but they now have various Hellenistic heads from Xyston. After that it's back to choosing the next batch to prep (Celtiberians and Italians maybe but could do with expanding Hellenistic pike blocks). I veering towards the Punic War theme as I've been making progress on a 2nd Punic war campaign setting to play out Strength & Honour battles. Other than that I can pick up one of the 28mm plastic sets that need assembled!


 

Friday, 6 December 2024

Numidian Skirmishers


Again I've been finding time and energy to write blog posts difficult to acquire. These 20mm Newline Designs Numidians have been complete for some time. It didn't take a great deal of time to paint up by keeping the colour scheme simple and they are based individually to act as skirmishers markers. I have made more than needed no doubt but they can be used as a unit in their own right for gridded games. 

They're for Strength & Honour ready for the new Conquest: Alexander & Hannibal Supplement. I treat myself to the PDF as I've been looking forward to this booklet! The supplement provides more army lists and with them more unit characteristics, for example, Phalanxes in these earlier armies can be classified as "Professional Phalanxes" making them a bit more formidable. The legions are not as tough as the professional legionaries of the later republic and I'm looking forward to testing the classic legion vs phalanx match up. Before tackling the scenarios I think I'll do a few basic set ups to try out the various traits, especially since I don't often get a chance to play. Hopefully things will settle after Christmas and I'll have some time to get to know the rules better as I still hope to play campaigns. I will also make another custom movement dice as now troops can be classed as "hesitant" meaning they will be a little less likely to advance.

The Moria Goblins are finished also they are just waiting for their photo shoot! I've made a start on some more armoured Hellenistic and African infantry. For some reason also my eye has turned east, I'm not sure why, but it might be a combination of watching Onimusha Netflix and the new Wargames Atlantic Grand Scale Samurai and Ashigaru sets caught my eye. After some inner struggle I resisted the urge to embark on a new scale thanks to a stash of 1/72 Samurai of which I did a few of test figures a couple of years back.  




Tuesday, 20 June 2023

Hannibal's Libyan Veterans


I wasn't sure how to proceed with the rebase of these 20mm Newline Designs African veterans, they were one of the first units I did and when I started out I did 16 man units. I considered boosting each unit upto 24, then considered mixing the shield types to avoid painting extra figures. In the end I just added 2 command figures per shield design boosting each unit to 18, which worked out as I was basing these on 40mm squares on account of them being Veteran Heavy Infantry (VHI) for Lost Battles. VHI have in game terms have an attack limit of 0.5, so 2 units of veterans can attack where only 1 unit of average infantry could do so.


The figures themselves had only their spears upgraded. I added spearpoints to each spear by squishing and clipping to shape along with the repaint. I attempted to reshape one of the commanders but his sword snapped off so I replaced it with a spear.

A further rebase off the list, I have some others done and waiting to be uploaded, mainly Iberians and Eastern Archers (unless Google kills it along with Album Archive being deleted?) Currently working on updating my phalanx units which will be a big task of 3 x 48 man units! Once they are cracked I'll only have Greek archers to rebase.

Wednesday, 15 March 2023

2nd game of Strength & Honour


After enjoying my first game I was eager for a second. I kept the same lists as the first battle but I used the full length of the gaming cloth. This gave the battlefield a few more squares length and depth (20x14). More squares to close between armies and more space to deploy so the Warbands were deployed this time in depth. With the Greek line being longer, the Romans deployed slightly offset so the Veteran Legion on the Roman left were expected to hold against the Warband and Thureophoroi. I later realised that I neglected to test the risk to generals after combat, I'll need to get some gaming aids for future reference until I'm well drilled in the procedures. Rome pulled 6 command points from the entrails while the Greeks scraped 4.

Turn 1

The Greeks began, the Warbands surging forward 3 squares, the Thureophoroi taken aback by the eagerness of the Warbands they failed to move themselves. All the other units save the Veteran Phalanx advanced possibly taking the auguries warnings very seriously! 

The Roman Cavalry wings manoeuvred outwards to square up with the looming Greek cavalry wings. The Legions failed to activate for a group move, some sort of confusion between the officers perhaps!

Turn 2

The Greek advance continues with all activated units moving and trying to form a line catching up with the Wabands who stayed put for a bit of sword clashing on their shields! The Veteran Phalanx did move but only one square... still lacking enthusiasm for battle, unbecoming of the cream of the Army!

The Roman cavalry wings advanced and the Legions finally received their orders to advance together, costing the last movement CP and obviously the frustration of the general was being felt as the Legions advanced 3 squares forward!  
 
Turn 3

The Veteran Phalanx probably aware of their lagging, surged forward to be the leading unit, and the Imitation Legionaries lined up with them. The Phalanx failed to activate so the Thureophoroi and Warbands stayed put. The Greek cavalry charge the Romans and crunch them back one square. The Cataphracts fail to activate.

The Veteran Legion and its neighbouring Legion advanced, but the other Legion and Raw Legion fail to activate ending the turn.

Turn 4 

The Greek general leads his cavalry to combat but the fight ends inconclusive as the Romans defend the attack. The Cataphracts advance 2 squares. At this point the Greek army blundered, the Warband miscalculating its advantage found itself charging against the Veteran Legion. If they had allowed the Thureophoroi to advance first, instead the Warbands were repulsed. The Warbands were stopped in their tracks but maintained order. The Veteran Legion lost some of their skirmishers.

The setback suffered by the Warbands seceded the initiative. the Veteran Legion still in contact began a counter attack. Although the advantage was with the Veteran Legion the attack was faltering but with the leadership of the Legions officers the attack effort was saved and the Warbands suffered a crunch, the Warband was pushed back 3 squares and despite the efforts of the tribal leaders the Warbands were disordered. The Veteran Legion worn from the attack failed to advance further. While the Veteran Legions adjacent Legion held the line to keep the line intact the following Legion and Raw Legion planned to advance, which the Raw Legion failed to do! The Roman Allied Cavalry charge the Cataphracts but the fight is inconclusive. On the other flank the Roman cavalry in combat with the Greek Cavalry were about to be repulsed but the command effort managed to completely reverse that fate and crunched the Greeks.

Turn 5

The Phalanx fails to advance, not the best start of a turn! Next the Greek Cavalry counter attacked the Roman Cavalry and were repulsed despite the added command effort in the attack. They were in fear of falling into disarray save for the personal intervention of the general who kept them in order but still handed the Romans the initiative.

The Legions advanced steadily maintaining battle lines as best as possible. The Roman Allied cavalry attacked the Cataphracts. It ended in disaster the attack could not be saved and the disorder not rallied off despite further command effort, so much was the fight with the Cataphracts that the Allied Cavalry routed from the field, leaving the Raw Legion's flank very exposed!

Turn 6

The Cataphracts took advantage of their victory and advanced ready to turn next on the activation. The Imitation Legion advanced hoping for future advantage and the Phalanx moved to contact but did not combat. The Greek general's cavalry charged to an inconclusive fight and the Warbands failed to reform their ranks.

The Veteran Legion supported by a Legion on its flank, charged the Thureophoroi and the advance was heroically defended against by the Thureophoroi! The Veteran Legion lost its last skirmishers. The Raw Legion advanced against the Imitation Legionaries however they remained in place. The Legion adjacent to the Raw Legion pushed the Veteran Phalanx back and the Legion next to them pushed back their opposing Phalanx, who then fell into disorder then rout! A disaster for the Greeks the Romans call it and the Greeks suffer 20 break points more than enough to break the Greek Army morale! Just in time to save the Raw Legion from the Cataphracts!

Post Battle Thoughts

Another great game, and it highlighted a puzzle element to the rules. In the case of the warband it showed it would have been more advantageous to advance the Thureophoroi without making a risky attack to deny the Veteran Legion its support then charge the Warbands home. There would still be more moving parts for that to go wrong also but of it had worked the Veteran Legion wouldn't have had it so easy. 

For future games I'll probably use less bases per unit and with a smaller unit size I could do with smaller skirmisher markers. I'm currently thinking of making some individually based skirmishers that won't get in the way too much.

Next I'll have more of a focus on painting. I've got some command figures for Hannibal's veterans and Iberian warriors to finish off some units that are currently going through rebasing. I have pictures of the rebased Velites that have been involved in these battles. 


Romans deployed on the left Greeks on the right

Greek line

Roman line

Veteran Phalanx and the Phalanx

Greek general leads his cavalry on the flank of the Warband

Legions with skirmish support

End of turn 1

End of turn 2


Greek cavalry charge the Roman cavalry

End of turn 3

Lines close

the charging Warbands were repulsed and fall back in disarray



Phalanx struggles against Legion

Roman allied cavalry repulsed falling back in disarray
which quickly became a rout 

End of turn 5

With the Phalanx routed Rome 
calls Homunculus Est!

Cataphracts attempt to gain the Roman flank is to of no 
avail as the Phalanx's rout causes the army to flee 

Veteran Phalanx looking exposed

The Thureophoroi after the Warbands failed charge 
held up the Veteran Legion as well as the neighbouring 
Legion putting the Phalanx's performance to shame!

 

Wednesday, 28 December 2022

African Javelinmen Rebased

A few more bases swapped this time North African Javelinmen from Libya and Numidia all from Newline Designs 20mm ancients range. The Numidians were simple going from 9 x 4 figure bases to 6 x 6 figure bases which still should be enough for what I need. 

The Libyans needed 4 new figures ordered, prepared and painted to make up the 2 bases. I thought I may as well get a unit pack of them as well, a future unit will hopefully involve these casts with a head swap to a one sporting a suitable helmet and possibly an oblong shield. I'm not sure if I'll do them as javelinmen or spearmen yet, but I'll have ages to think on it with the backlog here!

Currently slowly working on Celts/Gauls both older figures being rebased and newer ones, rounding up base  numbers and forming new ones. There are a lot on the go and trying to introduce as much variety as possible is making slow going. This time of year is also not helping matters but bit by bit they are getting there!



 

Tuesday, 24 May 2022

Numidian Cavalry Rebased


These Newline Designs 20mm Numidians have just had a straight rebase without any adjustments to the paint work. However the Numidian command figures which were once based together as noble cavalry have been distributed among the other bases as unit leaders to mix in a bit of variety.

Work slowly rumbles on on the Heroquest mission eventually I will do a post on the various miniatures painted. Also in the background my Punic wars era Romans are starting to get rebased. Still there are a few more posts to write up for stuff rebased ages ago.

 

Sunday, 17 October 2021

Punic War Cavalry


Rebasing continues on the 20mm Newline Designs cavalry, this time Carthaginian and Italian heavy horse units. It was a straight up swap with no tinkering with the miniatures. The big push with the rest of the Newline cavalry continues  and nears completion. Next up are some Parthians, photographed and await a post to be written.